This is a screenshot of the scene with only the big props.
They all look stupidly simple at the beginning.
After the big props are all in place, then comes the small assets creation. Chip bags, bottles, paintings, flower pots, and the lists goes on and on. Unlike big props which fill up the whole space, these small props only look good if there are a lot of them. That's been said the process of thinking what the scene lack and making a mesh to fill up a tiny space can be redundant, especially when this process goes on for a hundred times or more depends on how crowded the scene is.
It looks more like a livable place when small assets are added.
Compare to the painful UV process texturing is way easier.
The exact same scene, with proper texture and lighting.
At the end when everything get puts together in Unity, with proper lighting they suddenly look 1000 times better than what they look like before. And to this point it pretty much sum up what I want to talk about in terms of scene setup, the next journal series will feature the 3D models of the 2 characters.
No comments:
Post a Comment